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<li class="toctree-l1"><a class="reference internal" href="Bitmap.html">Bitmap</a></li>
<li class="toctree-l1"><a class="reference internal" href="BoundingBox.html">BoundingBox</a></li>
<li class="toctree-l1"><a class="reference internal" href="Box.html">Box</a></li>
<li class="toctree-l1"><a class="reference internal" href="Brep.html">Brep</a></li>
<li class="toctree-l1"><a class="reference internal" href="BrepEdge.html">BrepEdge</a></li>
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<li class="toctree-l1"><a class="reference internal" href="BrepVertex.html">BrepVertex</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Circle.html">Circle</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">GeometryBase</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#rhino3dm.GeometryBase"><code class="docutils literal notranslate"><span class="pre">GeometryBase</span></code></a><ul>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.ObjectType"><code class="docutils literal notranslate"><span class="pre">GeometryBase.ObjectType</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.IsDeformable"><code class="docutils literal notranslate"><span class="pre">GeometryBase.IsDeformable</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.HasBrepForm"><code class="docutils literal notranslate"><span class="pre">GeometryBase.HasBrepForm</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.Transform"><code class="docutils literal notranslate"><span class="pre">GeometryBase.Transform()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.Translate"><code class="docutils literal notranslate"><span class="pre">GeometryBase.Translate()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.Rotate"><code class="docutils literal notranslate"><span class="pre">GeometryBase.Rotate()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.GetBoundingBox"><code class="docutils literal notranslate"><span class="pre">GeometryBase.GetBoundingBox()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.MakeDeformable"><code class="docutils literal notranslate"><span class="pre">GeometryBase.MakeDeformable()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="#rhino3dm.GeometryBase.Duplicate"><code class="docutils literal notranslate"><span class="pre">GeometryBase.Duplicate()</span></code></a></li>
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  <section id="module-rhino3dm">
<span id="geometrybase"></span><h1>GeometryBase<a class="headerlink" href="#module-rhino3dm" title="Link to this heading"></a></h1>
<dl class="py class">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">rhino3dm.</span></span><span class="sig-name descname"><span class="pre">GeometryBase</span></span><a class="headerlink" href="#rhino3dm.GeometryBase" title="Link to this definition"></a></dt>
<dd><dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.ObjectType">
<span class="sig-name descname"><span class="pre">ObjectType</span></span><a class="headerlink" href="#rhino3dm.GeometryBase.ObjectType" title="Link to this definition"></a></dt>
<dd><p>ObjectType: Useful for switch statements that need to differentiate between
basic object types like points, curves, surfaces, and so on.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.IsDeformable">
<span class="sig-name descname"><span class="pre">IsDeformable</span></span><a class="headerlink" href="#rhino3dm.GeometryBase.IsDeformable" title="Link to this definition"></a></dt>
<dd><p>bool: True if object can be accurately modified with “squishy” transformations like
projections, shears, and non-uniform scaling.</p>
</dd></dl>

<dl class="py attribute">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.HasBrepForm">
<span class="sig-name descname"><span class="pre">HasBrepForm</span></span><a class="headerlink" href="#rhino3dm.GeometryBase.HasBrepForm" title="Link to this definition"></a></dt>
<dd><p>bool: Returns True if the Brep.TryConvertBrep function will be successful for this object</p>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.Transform">
<span class="sig-name descname"><span class="pre">Transform</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">xform</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.Transform" title="Link to this definition"></a></dt>
<dd><p>Transforms the geometry. If the input Transform has a SimilarityType of
OrientationReversing, you may want to consider flipping the transformed
geometry after calling this function when it makes sense. For example,
you may want to call Flip() on a Brep after transforming it.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>xform</strong> (<a class="reference internal" href="Transform.html#rhino3dm.Transform" title="rhino3dm.Transform"><em>Transform</em></a>) – Transformation to apply to geometry.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>True if geometry successfully transformed.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.Translate">
<span class="sig-name descname"><span class="pre">Translate</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">translationVector</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.Translate" title="Link to this definition"></a></dt>
<dd><p>Translates the object along the specified vector.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>translationVector</strong> (<a class="reference internal" href="Vector3d.html#rhino3dm.Vector3d" title="rhino3dm.Vector3d"><em>rhino3dm.Vector3d</em></a>) – A moving vector.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>True if geometry successfully translated.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.Scale">
<span class="sig-name descname"><span class="pre">Scale</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">scaleFactor</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.Scale" title="Link to this definition"></a></dt>
<dd><p>Scales the object by the specified factor. The scale is centered at the origin.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>scaleFactor</strong> (<em>float</em>) – The uniform scaling factor.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>True if geometry successfully scaled.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.Rotate">
<span class="sig-name descname"><span class="pre">Rotate</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">rotationAngle</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rotationAxis</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rotationCenter</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.Rotate" title="Link to this definition"></a></dt>
<dd><p>Rotates the object about the specified axis. A positive rotation
angle results in a counter-clockwise rotation about the axis (right hand rule).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>angleRadians</strong> (<em>float</em>) – Angle of rotation in radians.</p></li>
<li><p><strong>rotationAxis</strong> (<a class="reference internal" href="Vector3d.html#rhino3dm.Vector3d" title="rhino3dm.Vector3d"><em>rhino3dm.Vector3d</em></a>) – Direction of the axis of rotation.</p></li>
<li><p><strong>rotationCenter</strong> (<a class="reference internal" href="Point3d.html#rhino3dm.Point3d" title="rhino3dm.Point3d"><em>rhino3dm.Point3d</em></a>) – Point on the axis of rotation.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>True if geometry successfully rotated.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.GetBoundingBox">
<span class="sig-name descname"><span class="pre">GetBoundingBox</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.GetBoundingBox" title="Link to this definition"></a></dt>
<dd><p>Bounding box solver. Gets the world axis aligned bounding box for the geometry.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>accurate</strong> (<em>bool</em>) – If true, a physically accurate bounding box will be computed. If not, a bounding box estimate will be computed. For some geometry types there is no difference between the estimate and the accurate bounding box. Estimated bounding boxes can be computed much (much) faster than accurate (or “tight”) bounding boxes. Estimated bounding boxes are always similar to or larger than accurate bounding boxes.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The bounding box of the geometry in world coordinates or BoundingBox.Empty if not bounding box could be found.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference internal" href="BoundingBox.html#rhino3dm.BoundingBox" title="rhino3dm.BoundingBox">rhino3dm.BoundingBox</a></p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.MakeDeformable">
<span class="sig-name descname"><span class="pre">MakeDeformable</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.MakeDeformable" title="Link to this definition"></a></dt>
<dd><p>If possible, converts the object into a form that can be accurately modified
with “squishy” transformations like projections, shears, an non-uniform scaling.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>False if object cannot be converted to a deformable object. True if object was already deformable or was converted into a deformable object.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
</dd></dl>

<dl class="py method">
<dt class="sig sig-object py" id="rhino3dm.GeometryBase.Duplicate">
<span class="sig-name descname"><span class="pre">Duplicate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#rhino3dm.GeometryBase.Duplicate" title="Link to this definition"></a></dt>
<dd><p>Constructs a deep (full) copy of this object.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>An object of the same type as this, with the same properties and behavior.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><a class="reference internal" href="#rhino3dm.GeometryBase" title="rhino3dm.GeometryBase">rhino3dm.GeometryBase</a></p>
</dd>
</dl>
</dd></dl>

</dd></dl>

</section>


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